Next.js website for Rocky Mountain Vending company featuring: - Product catalog with Stripe integration - Service areas and parts pages - Admin dashboard with Clerk authentication - SEO optimized pages with JSON-LD structured data Co-authored-by: Cursor <cursoragent@cursor.com>
499 lines
No EOL
16 KiB
Text
499 lines
No EOL
16 KiB
Text
/**
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* @license
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* Copyright 2017 Google Inc.
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* SPDX-License-Identifier: Apache-2.0
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*/
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import { Keyboard, Mouse, MouseButton, Touchscreen, } from '../api/Input.js';
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import { TouchError } from '../common/Errors.js';
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import { _keyDefinitions, } from '../common/USKeyboardLayout.js';
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import { assert } from '../util/assert.js';
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/**
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* @internal
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*/
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export class CdpKeyboard extends Keyboard {
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#client;
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#pressedKeys = new Set();
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_modifiers = 0;
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constructor(client) {
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super();
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this.#client = client;
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}
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updateClient(client) {
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this.#client = client;
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}
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async down(key, options = {
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text: undefined,
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commands: [],
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}) {
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const description = this.#keyDescriptionForString(key);
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const autoRepeat = this.#pressedKeys.has(description.code);
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this.#pressedKeys.add(description.code);
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this._modifiers |= this.#modifierBit(description.key);
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const text = options.text === undefined ? description.text : options.text;
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await this.#client.send('Input.dispatchKeyEvent', {
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type: text ? 'keyDown' : 'rawKeyDown',
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modifiers: this._modifiers,
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windowsVirtualKeyCode: description.keyCode,
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code: description.code,
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key: description.key,
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text: text,
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unmodifiedText: text,
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autoRepeat,
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location: description.location,
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isKeypad: description.location === 3,
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commands: options.commands,
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});
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}
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#modifierBit(key) {
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if (key === 'Alt') {
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return 1;
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}
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if (key === 'Control') {
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return 2;
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}
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if (key === 'Meta') {
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return 4;
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}
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if (key === 'Shift') {
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return 8;
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}
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return 0;
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}
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#keyDescriptionForString(keyString) {
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const shift = this._modifiers & 8;
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const description = {
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key: '',
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keyCode: 0,
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code: '',
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text: '',
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location: 0,
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};
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const definition = _keyDefinitions[keyString];
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assert(definition, `Unknown key: "${keyString}"`);
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if (definition.key) {
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description.key = definition.key;
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}
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if (shift && definition.shiftKey) {
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description.key = definition.shiftKey;
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}
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if (definition.keyCode) {
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description.keyCode = definition.keyCode;
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}
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if (shift && definition.shiftKeyCode) {
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description.keyCode = definition.shiftKeyCode;
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}
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if (definition.code) {
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description.code = definition.code;
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}
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if (definition.location) {
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description.location = definition.location;
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}
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if (description.key.length === 1) {
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description.text = description.key;
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}
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if (definition.text) {
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description.text = definition.text;
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}
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if (shift && definition.shiftText) {
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description.text = definition.shiftText;
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}
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// if any modifiers besides shift are pressed, no text should be sent
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if (this._modifiers & ~8) {
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description.text = '';
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}
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return description;
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}
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async up(key) {
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const description = this.#keyDescriptionForString(key);
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this._modifiers &= ~this.#modifierBit(description.key);
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this.#pressedKeys.delete(description.code);
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await this.#client.send('Input.dispatchKeyEvent', {
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type: 'keyUp',
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modifiers: this._modifiers,
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key: description.key,
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windowsVirtualKeyCode: description.keyCode,
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code: description.code,
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location: description.location,
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});
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}
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async sendCharacter(char) {
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await this.#client.send('Input.insertText', { text: char });
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}
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charIsKey(char) {
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return !!_keyDefinitions[char];
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}
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async type(text, options = {}) {
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const delay = options.delay || undefined;
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for (const char of text) {
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if (this.charIsKey(char)) {
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await this.press(char, { delay });
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}
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else {
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if (delay) {
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await new Promise(f => {
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return setTimeout(f, delay);
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});
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}
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await this.sendCharacter(char);
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}
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}
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}
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async press(key, options = {}) {
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const { delay = null } = options;
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await this.down(key, options);
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if (delay) {
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await new Promise(f => {
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return setTimeout(f, options.delay);
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});
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}
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await this.up(key);
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}
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}
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const getFlag = (button) => {
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switch (button) {
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case MouseButton.Left:
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return 1 /* MouseButtonFlag.Left */;
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case MouseButton.Right:
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return 2 /* MouseButtonFlag.Right */;
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case MouseButton.Middle:
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return 4 /* MouseButtonFlag.Middle */;
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case MouseButton.Back:
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return 8 /* MouseButtonFlag.Back */;
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case MouseButton.Forward:
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return 16 /* MouseButtonFlag.Forward */;
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}
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};
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/**
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* This should match
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* https://source.chromium.org/chromium/chromium/src/+/refs/heads/main:content/browser/renderer_host/input/web_input_event_builders_mac.mm;drc=a61b95c63b0b75c1cfe872d9c8cdf927c226046e;bpv=1;bpt=1;l=221.
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*/
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const getButtonFromPressedButtons = (buttons) => {
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if (buttons & 1 /* MouseButtonFlag.Left */) {
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return MouseButton.Left;
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}
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else if (buttons & 2 /* MouseButtonFlag.Right */) {
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return MouseButton.Right;
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}
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else if (buttons & 4 /* MouseButtonFlag.Middle */) {
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return MouseButton.Middle;
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}
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else if (buttons & 8 /* MouseButtonFlag.Back */) {
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return MouseButton.Back;
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}
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else if (buttons & 16 /* MouseButtonFlag.Forward */) {
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return MouseButton.Forward;
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}
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return 'none';
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};
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/**
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* @internal
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*/
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export class CdpMouse extends Mouse {
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#client;
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#keyboard;
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constructor(client, keyboard) {
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super();
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this.#client = client;
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this.#keyboard = keyboard;
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}
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updateClient(client) {
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this.#client = client;
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}
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#_state = {
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position: { x: 0, y: 0 },
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buttons: 0 /* MouseButtonFlag.None */,
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};
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get #state() {
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return Object.assign({ ...this.#_state }, ...this.#transactions);
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}
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// Transactions can run in parallel, so we store each of thme in this array.
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#transactions = [];
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#createTransaction() {
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const transaction = {};
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this.#transactions.push(transaction);
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const popTransaction = () => {
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this.#transactions.splice(this.#transactions.indexOf(transaction), 1);
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};
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return {
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update: (updates) => {
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Object.assign(transaction, updates);
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},
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commit: () => {
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this.#_state = { ...this.#_state, ...transaction };
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popTransaction();
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},
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rollback: popTransaction,
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};
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}
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/**
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* This is a shortcut for a typical update, commit/rollback lifecycle based on
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* the error of the action.
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*/
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async #withTransaction(action) {
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const { update, commit, rollback } = this.#createTransaction();
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try {
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await action(update);
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commit();
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}
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catch (error) {
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rollback();
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throw error;
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}
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}
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async reset() {
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const actions = [];
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for (const [flag, button] of [
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[1 /* MouseButtonFlag.Left */, MouseButton.Left],
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[4 /* MouseButtonFlag.Middle */, MouseButton.Middle],
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[2 /* MouseButtonFlag.Right */, MouseButton.Right],
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[16 /* MouseButtonFlag.Forward */, MouseButton.Forward],
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[8 /* MouseButtonFlag.Back */, MouseButton.Back],
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]) {
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if (this.#state.buttons & flag) {
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actions.push(this.up({ button: button }));
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}
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}
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if (this.#state.position.x !== 0 || this.#state.position.y !== 0) {
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actions.push(this.move(0, 0));
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}
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await Promise.all(actions);
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}
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async move(x, y, options = {}) {
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const { steps = 1 } = options;
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const from = this.#state.position;
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const to = { x, y };
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for (let i = 1; i <= steps; i++) {
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await this.#withTransaction(updateState => {
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updateState({
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position: {
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x: from.x + (to.x - from.x) * (i / steps),
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y: from.y + (to.y - from.y) * (i / steps),
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},
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});
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const { buttons, position } = this.#state;
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return this.#client.send('Input.dispatchMouseEvent', {
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type: 'mouseMoved',
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modifiers: this.#keyboard._modifiers,
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buttons,
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button: getButtonFromPressedButtons(buttons),
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...position,
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});
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});
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}
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}
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async down(options = {}) {
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const { button = MouseButton.Left, clickCount = 1 } = options;
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const flag = getFlag(button);
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if (!flag) {
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throw new Error(`Unsupported mouse button: ${button}`);
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}
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if (this.#state.buttons & flag) {
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throw new Error(`'${button}' is already pressed.`);
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}
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await this.#withTransaction(updateState => {
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updateState({
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buttons: this.#state.buttons | flag,
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});
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const { buttons, position } = this.#state;
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return this.#client.send('Input.dispatchMouseEvent', {
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type: 'mousePressed',
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modifiers: this.#keyboard._modifiers,
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clickCount,
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buttons,
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button,
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...position,
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});
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});
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}
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async up(options = {}) {
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const { button = MouseButton.Left, clickCount = 1 } = options;
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const flag = getFlag(button);
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if (!flag) {
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throw new Error(`Unsupported mouse button: ${button}`);
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}
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if (!(this.#state.buttons & flag)) {
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throw new Error(`'${button}' is not pressed.`);
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}
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await this.#withTransaction(updateState => {
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updateState({
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buttons: this.#state.buttons & ~flag,
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});
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const { buttons, position } = this.#state;
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return this.#client.send('Input.dispatchMouseEvent', {
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type: 'mouseReleased',
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modifiers: this.#keyboard._modifiers,
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clickCount,
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buttons,
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button,
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...position,
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});
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});
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}
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async click(x, y, options = {}) {
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const { delay, count = 1, clickCount = count } = options;
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if (count < 1) {
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throw new Error('Click must occur a positive number of times.');
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}
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const actions = [this.move(x, y)];
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if (clickCount === count) {
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for (let i = 1; i < count; ++i) {
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actions.push(this.down({ ...options, clickCount: i }), this.up({ ...options, clickCount: i }));
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}
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}
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actions.push(this.down({ ...options, clickCount }));
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if (typeof delay === 'number') {
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await Promise.all(actions);
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actions.length = 0;
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await new Promise(resolve => {
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setTimeout(resolve, delay);
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});
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}
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actions.push(this.up({ ...options, clickCount }));
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await Promise.all(actions);
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}
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async wheel(options = {}) {
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const { deltaX = 0, deltaY = 0 } = options;
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const { position, buttons } = this.#state;
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await this.#client.send('Input.dispatchMouseEvent', {
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type: 'mouseWheel',
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pointerType: 'mouse',
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modifiers: this.#keyboard._modifiers,
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deltaY,
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deltaX,
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buttons,
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...position,
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});
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}
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async drag(start, target) {
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const promise = new Promise(resolve => {
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this.#client.once('Input.dragIntercepted', event => {
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return resolve(event.data);
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});
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});
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await this.move(start.x, start.y);
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await this.down();
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await this.move(target.x, target.y);
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return await promise;
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}
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async dragEnter(target, data) {
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await this.#client.send('Input.dispatchDragEvent', {
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type: 'dragEnter',
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x: target.x,
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y: target.y,
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modifiers: this.#keyboard._modifiers,
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data,
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});
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}
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async dragOver(target, data) {
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await this.#client.send('Input.dispatchDragEvent', {
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type: 'dragOver',
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x: target.x,
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y: target.y,
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modifiers: this.#keyboard._modifiers,
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data,
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});
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}
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async drop(target, data) {
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await this.#client.send('Input.dispatchDragEvent', {
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type: 'drop',
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x: target.x,
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y: target.y,
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modifiers: this.#keyboard._modifiers,
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data,
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});
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}
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async dragAndDrop(start, target, options = {}) {
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const { delay = null } = options;
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const data = await this.drag(start, target);
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await this.dragEnter(target, data);
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await this.dragOver(target, data);
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if (delay) {
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await new Promise(resolve => {
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return setTimeout(resolve, delay);
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});
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}
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await this.drop(target, data);
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await this.up();
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}
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}
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/**
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* @internal
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*/
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export class CdpTouchHandle {
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#started = false;
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#touchScreen;
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#touchPoint;
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#client;
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#keyboard;
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constructor(client, touchScreen, keyboard, touchPoint) {
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this.#client = client;
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this.#touchScreen = touchScreen;
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this.#keyboard = keyboard;
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this.#touchPoint = touchPoint;
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}
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updateClient(client) {
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this.#client = client;
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}
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async start() {
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if (this.#started) {
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throw new TouchError('Touch has already started');
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}
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await this.#client.send('Input.dispatchTouchEvent', {
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type: 'touchStart',
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touchPoints: [this.#touchPoint],
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modifiers: this.#keyboard._modifiers,
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});
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this.#started = true;
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}
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move(x, y) {
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this.#touchPoint.x = Math.round(x);
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this.#touchPoint.y = Math.round(y);
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return this.#client.send('Input.dispatchTouchEvent', {
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type: 'touchMove',
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touchPoints: [this.#touchPoint],
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modifiers: this.#keyboard._modifiers,
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});
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}
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async end() {
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await this.#client.send('Input.dispatchTouchEvent', {
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type: 'touchEnd',
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touchPoints: [this.#touchPoint],
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modifiers: this.#keyboard._modifiers,
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});
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this.#touchScreen.removeHandle(this);
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}
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}
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/**
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* @internal
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*/
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export class CdpTouchscreen extends Touchscreen {
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#client;
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#keyboard;
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constructor(client, keyboard) {
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super();
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this.#client = client;
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this.#keyboard = keyboard;
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}
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updateClient(client) {
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this.#client = client;
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this.touches.forEach(t => {
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t.updateClient(client);
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});
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}
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async touchStart(x, y) {
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const id = this.idGenerator();
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const touchPoint = {
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x: Math.round(x),
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y: Math.round(y),
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radiusX: 0.5,
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radiusY: 0.5,
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force: 0.5,
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id,
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};
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const touch = new CdpTouchHandle(this.#client, this, this.#keyboard, touchPoint);
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await touch.start();
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this.touches.push(touch);
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return touch;
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}
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}
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//# sourceMappingURL=Input.js.map |