Rocky_Mountain_Vending/.pnpm-store/v10/files/46/67b6f149c5d514263827b06e35759a933ea48206cda88266b7d3f94a8b1fbd5c49d2e31a1bd129281908795ec96d4158320e9fdbe3e2bbd0453a96a8d47c7e
DMleadgen 46d973904b
Initial commit: Rocky Mountain Vending website
Next.js website for Rocky Mountain Vending company featuring:
- Product catalog with Stripe integration
- Service areas and parts pages
- Admin dashboard with Clerk authentication
- SEO optimized pages with JSON-LD structured data

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 16:22:15 -07:00

1 line
No EOL
11 KiB
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All rights reserved.\n// Use of this source code is governed by a BSD-style license that can be\n// found in the LICENSE file.\n\n/**\n * @file\n *\n * This class encapsulates the type-related validation logic for moving timing information for nodes\n * through the different simulation phases. Methods here ensure that the invariants of simulation hold\n * as nodes are queued, partially simulated, and completed.\n */\n\nimport * as Core from '../core/core.js';\nimport * as Graph from '../graph/graph.js';\n\ninterface NodeTimingComplete {\n startTime: number;\n endTime: number;\n queuedTime: number;\n estimatedTimeElapsed: number;\n timeElapsed: number;\n timeElapsedOvershoot: number;\n bytesDownloaded: number;\n}\n\ntype NodeTimingQueued = Pick<NodeTimingComplete, 'queuedTime'>;\n\ntype CpuNodeTimingStarted = NodeTimingQueued&Pick<NodeTimingComplete, 'startTime'|'timeElapsed'>;\ntype NetworkNodeTimingStarted = CpuNodeTimingStarted&Pick<NodeTimingComplete, 'timeElapsedOvershoot'|'bytesDownloaded'>;\n\ntype CpuNodeTimingInProgress = CpuNodeTimingStarted&Pick<NodeTimingComplete, 'estimatedTimeElapsed'>;\ntype NetworkNodeTimingInProgress = NetworkNodeTimingStarted&Pick<NodeTimingComplete, 'estimatedTimeElapsed'>;\n\nexport type CpuNodeTimingComplete = CpuNodeTimingInProgress&Pick<NodeTimingComplete, 'endTime'>;\nexport type NetworkNodeTimingComplete =\n NetworkNodeTimingInProgress&Pick<NodeTimingComplete, 'endTime'>&{connectionTiming: ConnectionTiming};\nexport type CompleteNodeTiming = CpuNodeTimingComplete|NetworkNodeTimingComplete;\n\ntype NodeTimingData = NodeTimingQueued|CpuNodeTimingStarted|NetworkNodeTimingStarted|CpuNodeTimingInProgress|\n NetworkNodeTimingInProgress|CpuNodeTimingComplete|NetworkNodeTimingComplete;\n\nexport interface ConnectionTiming {\n dnsResolutionTime?: number;\n connectionTime?: number;\n sslTime?: number;\n timeToFirstByte: number;\n}\n\nclass SimulatorTimingMap {\n nodeTimings: Map<Graph.Node, NodeTimingData>;\n\n constructor() {\n this.nodeTimings = new Map<Graph.Node, NodeTimingData>();\n }\n\n getNodes(): Graph.Node[] {\n return Array.from(this.nodeTimings.keys());\n }\n\n setReadyToStart(node: Graph.Node, values: {queuedTime: number}): void {\n this.nodeTimings.set(node, values);\n }\n\n setInProgress(node: Graph.Node, values: {startTime: number}): void {\n const nodeTiming = {\n ...this.getQueued(node),\n startTime: values.startTime,\n timeElapsed: 0,\n };\n\n this.nodeTimings.set(\n node,\n node.type === Graph.BaseNode.types.NETWORK ? {...nodeTiming, timeElapsedOvershoot: 0, bytesDownloaded: 0} :\n nodeTiming,\n );\n }\n\n setCompleted(node: Graph.Node, values: {endTime: number, connectionTiming?: ConnectionTiming}): void {\n const nodeTiming = {\n ...this.getInProgress(node),\n endTime: values.endTime,\n connectionTiming: values.connectionTiming,\n };\n\n this.nodeTimings.set(node, nodeTiming);\n }\n\n setCpu(node: Graph.CPUNode, values: {timeElapsed: number}): void {\n const nodeTiming = {\n ...this.getCpuStarted(node),\n timeElapsed: values.timeElapsed,\n };\n\n this.nodeTimings.set(node, nodeTiming);\n }\n\n setCpuEstimated(node: Graph.CPUNode, values: {estimatedTimeElapsed: number}): void {\n const nodeTiming = {\n ...this.getCpuStarted(node),\n estimatedTimeElapsed: values.estimatedTimeElapsed,\n };\n\n this.nodeTimings.set(node, nodeTiming);\n }\n\n setNetwork(\n node: Graph.NetworkNode,\n values: {timeElapsed: number, timeElapsedOvershoot: number, bytesDownloaded: number}): void {\n const nodeTiming = {\n ...this.getNetworkStarted(node),\n timeElapsed: values.timeElapsed,\n timeElapsedOvershoot: values.timeElapsedOvershoot,\n bytesDownloaded: values.bytesDownloaded,\n };\n\n this.nodeTimings.set(node, nodeTiming);\n }\n\n setNetworkEstimated(node: Graph.NetworkNode, values: {estimatedTimeElapsed: number}): void {\n const nodeTiming = {\n ...this.getNetworkStarted(node),\n estimatedTimeElapsed: values.estimatedTimeElapsed,\n };\n\n this.nodeTimings.set(node, nodeTiming);\n }\n\n getQueued(node: Graph.Node): NodeTimingData {\n const timing = this.nodeTimings.get(node);\n if (!timing) {\n throw new Core.LanternError(`Node ${node.id} not yet queued`);\n }\n return timing;\n }\n\n getCpuStarted(node: Graph.CPUNode): CpuNodeTimingStarted {\n const timing = this.nodeTimings.get(node);\n if (!timing) {\n throw new Core.LanternError(`Node ${node.id} not yet queued`);\n }\n if (!('startTime' in timing)) {\n throw new Core.LanternError(`Node ${node.id} not yet started`);\n }\n if ('bytesDownloaded' in timing) {\n throw new Core.LanternError(`Node ${node.id} timing not valid`);\n }\n return timing;\n }\n\n getNetworkStarted(node: Graph.NetworkNode): NetworkNodeTimingStarted {\n const timing = this.nodeTimings.get(node);\n if (!timing) {\n throw new Core.LanternError(`Node ${node.id} not yet queued`);\n }\n if (!('startTime' in timing)) {\n throw new Core.LanternError(`Node ${node.id} not yet started`);\n }\n if (!('bytesDownloaded' in timing)) {\n throw new Core.LanternError(`Node ${node.id} timing not valid`);\n }\n return timing;\n }\n\n getInProgress(node: Graph.Node): CpuNodeTimingInProgress|NetworkNodeTimingInProgress {\n const timing = this.nodeTimings.get(node);\n if (!timing) {\n throw new Core.LanternError(`Node ${node.id} not yet queued`);\n }\n if (!('startTime' in timing)) {\n throw new Core.LanternError(`Node ${node.id} not yet started`);\n }\n if (!('estimatedTimeElapsed' in timing)) {\n throw new Core.LanternError(`Node ${node.id} not yet in progress`);\n }\n return timing;\n }\n\n getCompleted(node: Graph.Node): CpuNodeTimingComplete|NetworkNodeTimingComplete {\n const timing = this.nodeTimings.get(node);\n if (!timing) {\n throw new Core.LanternError(`Node ${node.id} not yet queued`);\n }\n if (!('startTime' in timing)) {\n throw new Core.LanternError(`Node ${node.id} not yet started`);\n }\n if (!('estimatedTimeElapsed' in timing)) {\n throw new Core.LanternError(`Node ${node.id} not yet in progress`);\n }\n if (!('endTime' in timing)) {\n throw new Core.LanternError(`Node ${node.id} not yet completed`);\n }\n return timing;\n }\n}\n\nexport {SimulatorTimingMap};\n"]}