Rocky_Mountain_Vending/.pnpm-store/v10/files/9e/95d16ef7dc9e03cef86f000b7557f043b2fafe5b04351f3c85405707dd79d756f81a253cd52a1a56f31818b97251c501877a2e63f19023b059256560991122
DMleadgen 46d973904b
Initial commit: Rocky Mountain Vending website
Next.js website for Rocky Mountain Vending company featuring:
- Product catalog with Stripe integration
- Service areas and parts pages
- Admin dashboard with Clerk authentication
- SEO optimized pages with JSON-LD structured data

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 16:22:15 -07:00

1 line
No EOL
25 KiB
Text

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Copyright 2022 The Chromium Authors. All rights reserved.\n// Use of this source code is governed by a BSD-style license that can be\n// found in the LICENSE file.\n\nimport * as Helpers from '../helpers/helpers.js';\nimport * as Types from '../types/types.js';\n\nimport {data as metaHandlerData} from './MetaHandler.js';\nimport {ScoreClassification} from './PageLoadMetricsHandler.js';\nimport type {HandlerName} from './types.js';\n\n// This handler serves two purposes. It generates a list of events that are\n// used to show user clicks in the timeline. It is also used to gather\n// EventTimings into Interactions, which we use to show interactions and\n// highlight long interactions to the user, along with INP.\n\n// We don't need to know which process / thread these events occurred in,\n// because they are effectively global, so we just track all that we find.\nconst allEvents: Types.Events.EventTimingBeginOrEnd[] = [];\n\nconst beginCommitCompositorFrameEvents: Types.Events.BeginCommitCompositorFrame[] = [];\nconst parseMetaViewportEvents: Types.Events.ParseMetaViewport[] = [];\n\nexport const LONG_INTERACTION_THRESHOLD = Helpers.Timing.milliToMicro(Types.Timing.Milli(200));\n\nconst INP_GOOD_TIMING = LONG_INTERACTION_THRESHOLD;\nconst INP_MEDIUM_TIMING = Helpers.Timing.milliToMicro(Types.Timing.Milli(500));\n\nexport interface UserInteractionsData {\n /** All the user events we found in the trace */\n allEvents: readonly Types.Events.EventTimingBeginOrEnd[];\n /** All the BeginCommitCompositorFrame events we found in the trace */\n beginCommitCompositorFrameEvents: readonly Types.Events.BeginCommitCompositorFrame[];\n /** All the ParseMetaViewport events we found in the trace */\n parseMetaViewportEvents: readonly Types.Events.ParseMetaViewport[];\n /**\n * All the interaction events we found in the trace that had an\n * interactionId and a duration > 0\n **/\n interactionEvents: readonly Types.Events.SyntheticInteractionPair[];\n /**\n * If the user rapidly generates interaction events (think typing into a\n * text box), in the UI we only really want to show the user the longest\n * interaction in that set.\n * For example picture interactions like this:\n * ===[interaction A]==========\n * =[interaction B]======\n * =[interaction C]=\n *\n * These events all end at the same time, and so in this instance we only want\n * to show the first interaction A on the timeline, as that is the longest one\n * and the one the developer should be focusing on. So this array of events is\n * all the interaction events filtered down, removing any nested interactions\n * entirely.\n **/\n interactionEventsWithNoNesting: readonly Types.Events.SyntheticInteractionPair[];\n // The longest duration interaction event. Can be null if the trace has no interaction events.\n longestInteractionEvent: Readonly<Types.Events.SyntheticInteractionPair>|null;\n // All interactions that went over the interaction threshold (200ms, see https://web.dev/inp/)\n interactionsOverThreshold: Readonly<Set<Types.Events.SyntheticInteractionPair>>;\n}\n\nlet longestInteractionEvent: Types.Events.SyntheticInteractionPair|null = null;\n\nconst interactionEvents: Types.Events.SyntheticInteractionPair[] = [];\nconst interactionEventsWithNoNesting: Types.Events.SyntheticInteractionPair[] = [];\nconst eventTimingEndEventsById = new Map<string, Types.Events.EventTimingEnd>();\nconst eventTimingStartEventsForInteractions: Types.Events.EventTimingBegin[] = [];\n\nexport function reset(): void {\n allEvents.length = 0;\n beginCommitCompositorFrameEvents.length = 0;\n parseMetaViewportEvents.length = 0;\n interactionEvents.length = 0;\n eventTimingStartEventsForInteractions.length = 0;\n eventTimingEndEventsById.clear();\n interactionEventsWithNoNesting.length = 0;\n longestInteractionEvent = null;\n}\n\nexport function handleEvent(event: Types.Events.Event): void {\n if (Types.Events.isBeginCommitCompositorFrame(event)) {\n beginCommitCompositorFrameEvents.push(event);\n return;\n }\n\n if (Types.Events.isParseMetaViewport(event)) {\n parseMetaViewportEvents.push(event);\n return;\n }\n\n if (!Types.Events.isEventTiming(event)) {\n return;\n }\n\n if (Types.Events.isEventTimingEnd(event)) {\n // Store the end event; for each start event that is an interaction, we need the matching end event to calculate the duration correctly.\n eventTimingEndEventsById.set(event.id, event);\n }\n\n allEvents.push(event);\n\n // From this point on we want to find events that represent interactions.\n // These events are always start events - those are the ones that contain all\n // the metadata about the interaction.\n if (!event.args.data || !Types.Events.isEventTimingStart(event)) {\n return;\n }\n const {duration, interactionId} = event.args.data;\n // We exclude events for the sake of interactions if:\n // 1. They have no duration.\n // 2. They have no interactionId\n // 3. They have an interactionId of 0: this indicates that it's not an\n // interaction that we care about because it hasn't had its own interactionId\n // set (0 is the default on the backend).\n // See: https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/timing/responsiveness_metrics.cc;l=133;drc=40c209a9c365ebb9f16fb99dfe78c7fe768b9594\n\n if (duration < 1 || interactionId === undefined || interactionId === 0) {\n return;\n }\n\n // Store the start event. In the finalize() function we will pair this with\n // its end event and create the synthetic interaction event.\n eventTimingStartEventsForInteractions.push(event);\n}\n\n/**\n * See https://web.dev/better-responsiveness-metric/#interaction-types for the\n * table that defines these sets.\n **/\nconst pointerEventTypes = new Set([\n 'pointerdown',\n 'touchstart',\n 'pointerup',\n 'touchend',\n 'mousedown',\n 'mouseup',\n 'click',\n]);\n\nconst keyboardEventTypes = new Set([\n 'keydown',\n 'keypress',\n 'keyup',\n]);\n\nexport type InteractionCategory = 'KEYBOARD'|'POINTER'|'OTHER';\nexport function categoryOfInteraction(interaction: Types.Events.SyntheticInteractionPair): InteractionCategory {\n if (pointerEventTypes.has(interaction.type)) {\n return 'POINTER';\n }\n if (keyboardEventTypes.has(interaction.type)) {\n return 'KEYBOARD';\n }\n\n return 'OTHER';\n}\n\n/**\n * We define a set of interactions as nested where:\n * 1. Their end times align.\n * 2. The longest interaction's start time is earlier than all other\n * interactions with the same end time.\n * 3. The interactions are of the same category [each interaction is either\n * categorised as keyboard, or pointer.]\n *\n * =============A=[pointerup]=\n * ====B=[pointerdown]=\n * ===C=[pointerdown]==\n * ===D=[pointerup]===\n *\n * In this example, B, C and D are all nested and therefore should not be\n * returned from this function.\n *\n * However, in this example we would only consider B nested (under A) and D\n * nested (under C). A and C both stay because they are of different types.\n * ========A=[keydown]====\n * =======B=[keyup]=====\n * ====C=[pointerdown]=\n * =D=[pointerup]=\n **/\nexport function removeNestedInteractions(interactions: readonly Types.Events.SyntheticInteractionPair[]):\n readonly Types.Events.SyntheticInteractionPair[] {\n /**\n * Because we nest events only that are in the same category, we store the\n * longest event for a given end time by category.\n **/\n const earliestEventForEndTimePerCategory:\n Record<InteractionCategory, Map<Types.Timing.Micro, Types.Events.SyntheticInteractionPair>> = {\n POINTER: new Map(),\n KEYBOARD: new Map(),\n OTHER: new Map(),\n };\n\n function storeEventIfEarliestForCategoryAndEndTime(interaction: Types.Events.SyntheticInteractionPair): void {\n const category = categoryOfInteraction(interaction);\n const earliestEventForEndTime = earliestEventForEndTimePerCategory[category];\n const endTime = Types.Timing.Micro(interaction.ts + interaction.dur);\n\n const earliestCurrentEvent = earliestEventForEndTime.get(endTime);\n if (!earliestCurrentEvent) {\n earliestEventForEndTime.set(endTime, interaction);\n return;\n }\n if (interaction.ts < earliestCurrentEvent.ts) {\n earliestEventForEndTime.set(endTime, interaction);\n } else if (\n interaction.ts === earliestCurrentEvent.ts &&\n interaction.interactionId === earliestCurrentEvent.interactionId) {\n // We have seen in traces that the same interaction can have multiple\n // events (e.g. a 'click' and a 'pointerdown'). Often only one of these\n // events will have an event handler bound to it which caused delay on\n // the main thread, and the others will not. This leads to a situation\n // where if we pick one of the events that had no event handler, its\n // processing duration (processingEnd - processingStart) will be 0, but if we\n // had picked the event that had the slow event handler, we would show\n // correctly the main thread delay due to the event handler.\n // So, if we find events with the same interactionId and the same\n // begin/end times, we pick the one with the largest (processingEnd -\n // processingStart) time in order to make sure we find the event with the\n // worst main thread delay, as that is the one the user should care\n // about.\n const currentProcessingDuration = earliestCurrentEvent.processingEnd - earliestCurrentEvent.processingStart;\n const newProcessingDuration = interaction.processingEnd - interaction.processingStart;\n\n // Use the new interaction if it has a longer processing duration than the existing one.\n if (newProcessingDuration > currentProcessingDuration) {\n earliestEventForEndTime.set(endTime, interaction);\n }\n }\n\n // Maximize the processing duration based on the \"children\" interactions.\n // We pick the earliest start processing duration, and the latest end\n // processing duration to avoid under-reporting.\n if (interaction.processingStart < earliestCurrentEvent.processingStart) {\n earliestCurrentEvent.processingStart = interaction.processingStart;\n writeSyntheticTimespans(earliestCurrentEvent);\n }\n if (interaction.processingEnd > earliestCurrentEvent.processingEnd) {\n earliestCurrentEvent.processingEnd = interaction.processingEnd;\n writeSyntheticTimespans(earliestCurrentEvent);\n }\n }\n\n for (const interaction of interactions) {\n storeEventIfEarliestForCategoryAndEndTime(interaction);\n }\n\n // Combine all the events that we have kept from all the per-category event\n // maps back into an array and sort them by timestamp.\n const keptEvents = Object.values(earliestEventForEndTimePerCategory)\n .flatMap(eventsByEndTime => Array.from(eventsByEndTime.values()));\n keptEvents.sort((eventA, eventB) => {\n return eventA.ts - eventB.ts;\n });\n return keptEvents;\n}\n\nfunction writeSyntheticTimespans(event: Types.Events.SyntheticInteractionPair): void {\n const startEvent = event.args.data.beginEvent;\n const endEvent = event.args.data.endEvent;\n\n event.inputDelay = Types.Timing.Micro(event.processingStart - startEvent.ts);\n event.mainThreadHandling = Types.Timing.Micro(event.processingEnd - event.processingStart);\n event.presentationDelay = Types.Timing.Micro(endEvent.ts - event.processingEnd);\n}\n\nexport async function finalize(): Promise<void> {\n const {navigationsByFrameId} = metaHandlerData();\n\n // For each interaction start event, find the async end event by the ID, and then create the Synthetic Interaction event.\n for (const interactionStartEvent of eventTimingStartEventsForInteractions) {\n const endEvent = eventTimingEndEventsById.get(interactionStartEvent.id);\n if (!endEvent) {\n // If we cannot find an end event, bail and drop this event.\n continue;\n }\n const {type, interactionId, timeStamp, processingStart, processingEnd} = interactionStartEvent.args.data;\n if (!type || !interactionId || !timeStamp || !processingStart || !processingEnd) {\n // A valid interaction event that we care about has to have a type (e.g. pointerdown, keyup).\n // We also need to ensure it has an interactionId and various timings. There are edge cases where these aren't included in the trace event.\n continue;\n }\n\n // In the future we will add microsecond timestamps to the trace events…\n // (See https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/core/timing/window_performance.cc;l=900-901;drc=b503c262e425eae59ced4a80d59d176ed07152c7 )\n // …but until then we can use the millisecond precision values that are in\n // the trace event. To adjust them to be relative to the event.ts and the\n // trace timestamps, for both processingStart and processingEnd we subtract\n // the event timestamp (NOT event.ts, but the timeStamp millisecond value\n // emitted in args.data), and then add that value to the event.ts. This\n // will give us a processingStart and processingEnd time in microseconds\n // that is relative to event.ts, and can be used when drawing boxes.\n // There is some inaccuracy here as we are converting milliseconds to microseconds, but it is good enough until the backend emits more accurate numbers.\n const processingStartRelativeToTraceTime = Types.Timing.Micro(\n Helpers.Timing.milliToMicro(processingStart) - Helpers.Timing.milliToMicro(timeStamp) +\n interactionStartEvent.ts,\n );\n\n const processingEndRelativeToTraceTime = Types.Timing.Micro(\n (Helpers.Timing.milliToMicro(processingEnd) - Helpers.Timing.milliToMicro(timeStamp)) +\n interactionStartEvent.ts);\n\n // Ultimate frameId fallback only needed for TSC, see comments in the type.\n const frameId = interactionStartEvent.args.frame ?? interactionStartEvent.args.data.frame ?? '';\n const navigation = Helpers.Trace.getNavigationForTraceEvent(interactionStartEvent, frameId, navigationsByFrameId);\n const navigationId = navigation?.args.data?.navigationId;\n const interactionEvent =\n Helpers.SyntheticEvents.SyntheticEventsManager.registerSyntheticEvent<Types.Events.SyntheticInteractionPair>({\n // Use the start event to define the common fields.\n rawSourceEvent: interactionStartEvent,\n cat: interactionStartEvent.cat,\n name: interactionStartEvent.name,\n pid: interactionStartEvent.pid,\n tid: interactionStartEvent.tid,\n ph: interactionStartEvent.ph,\n processingStart: processingStartRelativeToTraceTime,\n processingEnd: processingEndRelativeToTraceTime,\n // These will be set in writeSyntheticTimespans()\n inputDelay: Types.Timing.Micro(-1),\n mainThreadHandling: Types.Timing.Micro(-1),\n presentationDelay: Types.Timing.Micro(-1),\n args: {\n data: {\n beginEvent: interactionStartEvent,\n endEvent,\n frame: frameId,\n navigationId,\n },\n },\n ts: interactionStartEvent.ts,\n dur: Types.Timing.Micro(endEvent.ts - interactionStartEvent.ts),\n type: interactionStartEvent.args.data.type,\n interactionId: interactionStartEvent.args.data.interactionId,\n });\n writeSyntheticTimespans(interactionEvent);\n\n interactionEvents.push(interactionEvent);\n }\n\n interactionEventsWithNoNesting.push(...removeNestedInteractions(interactionEvents));\n\n // Pick the longest interactions from the set that were not nested, as we\n // know those are the set of the largest interactions.\n for (const interactionEvent of interactionEventsWithNoNesting) {\n if (!longestInteractionEvent || longestInteractionEvent.dur < interactionEvent.dur) {\n longestInteractionEvent = interactionEvent;\n }\n }\n}\n\nexport function data(): UserInteractionsData {\n return {\n allEvents,\n beginCommitCompositorFrameEvents,\n parseMetaViewportEvents,\n interactionEvents,\n interactionEventsWithNoNesting,\n longestInteractionEvent,\n interactionsOverThreshold: new Set(interactionEvents.filter(event => {\n return event.dur > LONG_INTERACTION_THRESHOLD;\n })),\n };\n}\n\nexport function deps(): HandlerName[] {\n return ['Meta'];\n}\n\n/**\n * Classifications sourced from\n * https://web.dev/articles/inp#good-score\n */\nexport function scoreClassificationForInteractionToNextPaint(timing: Types.Timing.Micro): ScoreClassification {\n if (timing <= INP_GOOD_TIMING) {\n return ScoreClassification.GOOD;\n }\n\n if (timing <= INP_MEDIUM_TIMING) {\n return ScoreClassification.OK;\n }\n\n return ScoreClassification.BAD;\n}\n"]}