Next.js website for Rocky Mountain Vending company featuring: - Product catalog with Stripe integration - Service areas and parts pages - Admin dashboard with Clerk authentication - SEO optimized pages with JSON-LD structured data Co-authored-by: Cursor <cursoragent@cursor.com>
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Copyright 2023 The Chromium Authors. All rights reserved.\n// Use of this source code is governed by a BSD-style license that can be\n// found in the LICENSE file.\n\nimport type * as Platform from '../../../core/platform/platform.js';\nimport * as Types from '../types/types.js';\n\nimport {eventIsInBounds} from './Timing.js';\n\nlet nodeIdCount = 0;\nexport const makeTraceEntryNodeId = (): TraceEntryNodeId => (++nodeIdCount) as TraceEntryNodeId;\n\nexport const makeEmptyTraceEntryTree = (): TraceEntryTree => ({\n roots: new Set(),\n maxDepth: 0,\n});\n\nexport const makeEmptyTraceEntryNode = (entry: Types.Events.Event, id: TraceEntryNodeId): TraceEntryNode => ({\n entry,\n id,\n parent: null,\n children: [],\n depth: 0,\n});\n\nexport interface TraceEntryTree {\n roots: Set<TraceEntryNode>;\n maxDepth: number;\n}\n\n/** Node in the graph that defines all parent/child relationships. */\nexport interface TraceEntryNode {\n entry: Types.Events.Event;\n depth: number;\n selfTime?: Types.Timing.Micro;\n id: TraceEntryNodeId;\n parent: TraceEntryNode|null;\n children: TraceEntryNode[];\n}\n\nexport type TraceEntryNodeId = Platform.Brand.Brand<number, 'traceEntryNodeIdTag'>;\n\n/**\n * Builds a hierarchy of the entries (trace events and profile calls) in\n * a particular thread of a particular process, assuming that they're\n * sorted, by iterating through all of the events in order.\n *\n * The approach is analogous to how a parser would be implemented. A\n * stack maintains local context. A scanner peeks and pops from the data\n * stream. Various \"tokens\" (events) are treated as \"whitespace\"\n * (ignored).\n *\n * The tree starts out empty and is populated as the hierarchy is built.\n * The nodes are also assumed to be created empty, with no known parent\n * or children.\n *\n * Complexity: O(n), where n = number of events\n */\nexport function treify(entries: readonly Types.Events.Event[], options?: {\n filter: {has: (name: Types.Events.Name) => boolean},\n}): {tree: TraceEntryTree, entryToNode: Map<Types.Events.Event, TraceEntryNode>} {\n // As we construct the tree, store a map of each entry to its node. This\n // means if you are iterating over a list of RendererEntry events you can\n // easily look up that node in the tree.\n const entryToNode = new Map<Types.Events.Event, TraceEntryNode>();\n\n const stack = [];\n // Reset the node id counter for every new renderer.\n nodeIdCount = -1;\n const tree = makeEmptyTraceEntryTree();\n\n for (let i = 0; i < entries.length; i++) {\n const event = entries[i];\n // If the current event should not be part of the tree, then simply proceed\n // with the next event.\n if (options && !options.filter.has(event.name as Types.Events.Name)) {\n continue;\n }\n\n const duration = event.dur || 0;\n const nodeId = makeTraceEntryNodeId();\n const node = makeEmptyTraceEntryNode(event, nodeId);\n\n // If the parent stack is empty, then the current event is a root. Create a\n // node for it, mark it as a root, then proceed with the next event.\n if (stack.length === 0) {\n tree.roots.add(node);\n node.selfTime = Types.Timing.Micro(duration);\n stack.push(node);\n tree.maxDepth = Math.max(tree.maxDepth, stack.length);\n entryToNode.set(event, node);\n continue;\n }\n\n const parentNode = stack.at(-1);\n if (parentNode === undefined) {\n throw new Error('Impossible: no parent node found in the stack');\n }\n\n const parentEvent = parentNode.entry;\n\n const begin = event.ts;\n const parentBegin = parentEvent.ts;\n const parentDuration = parentEvent.dur || 0;\n const end = begin + duration;\n const parentEnd = parentBegin + parentDuration;\n // Check the relationship between the parent event at the top of the stack,\n // and the current event being processed. There are only 4 distinct\n // possibilities, only 2 of them actually valid, given the assumed sorting:\n // 1. Current event starts before the parent event, ends whenever. (invalid)\n // 2. Current event starts after the parent event, ends whenever. (valid)\n // 3. Current event starts during the parent event, ends after. (invalid)\n // 4. Current event starts and ends during the parent event. (valid)\n\n // 1. If the current event starts before the parent event, then the data is\n // not sorted properly, messed up some way, or this logic is incomplete.\n const startsBeforeParent = begin < parentBegin;\n if (startsBeforeParent) {\n throw new Error('Impossible: current event starts before the parent event');\n }\n\n // 2. If the current event starts after the parent event, then it's a new\n // parent. Pop, then handle current event again.\n const startsAfterParent = begin >= parentEnd;\n if (startsAfterParent) {\n stack.pop();\n i--;\n // The last created node has been discarded, so discard this id.\n nodeIdCount--;\n continue;\n }\n // 3. If the current event starts during the parent event, but ends\n // after it, then the data is messed up some way, for example a\n // profile call was sampled too late after its start, ignore the\n // problematic event.\n const endsAfterParent = end > parentEnd;\n if (endsAfterParent) {\n continue;\n }\n\n // 4. The only remaining case is the common case, where the current event is\n // contained within the parent event. Create a node for the current\n // event, establish the parent/child relationship, then proceed with the\n // next event.\n node.depth = stack.length;\n node.parent = parentNode;\n parentNode.children.push(node);\n node.selfTime = Types.Timing.Micro(duration);\n if (parentNode.selfTime !== undefined) {\n parentNode.selfTime = Types.Timing.Micro(parentNode.selfTime - (event.dur || 0));\n }\n stack.push(node);\n tree.maxDepth = Math.max(tree.maxDepth, stack.length);\n entryToNode.set(event, node);\n }\n return {tree, entryToNode};\n}\n\n/**\n * Iterates events in a tree hierarchically, from top to bottom,\n * calling back on every event's start and end in the order\n * as it traverses down and then up the tree.\n *\n * For example, given this tree, the following callbacks\n * are expected to be made in the following order\n * |---------------A---------------|\n * |------B------||-------D------|\n * |---C---|\n *\n * 1. Start A\n * 3. Start B\n * 4. Start C\n * 5. End C\n * 6. End B\n * 7. Start D\n * 8. End D\n * 9. End A\n *\n */\nexport function walkTreeFromEntry(\n entryToNode: Map<Types.Events.Event, TraceEntryNode>,\n rootEntry: Types.Events.Event,\n onEntryStart: (entry: Types.Events.Event) => void,\n onEntryEnd: (entry: Types.Events.Event) => void,\n ): void {\n const startNode = entryToNode.get(rootEntry);\n if (!startNode) {\n return;\n }\n walkTreeByNode(entryToNode, startNode, onEntryStart, onEntryEnd);\n}\n\n/**\n * Given a Helpers.TreeHelpers.RendererTree, this will iterates events in hierarchically, visiting\n * each root node and working from top to bottom, calling back on every event's\n * start and end in the order as it traverses down and then up the tree.\n *\n * For example, given this tree, the following callbacks\n * are expected to be made in the following order\n * |------------- Task A -------------||-- Task E --|\n * |-- Task B --||-- Task D --|\n * |- Task C -|\n *\n * 1. Start A\n * 3. Start B\n * 4. Start C\n * 5. End C\n * 6. End B\n * 7. Start D\n * 8. End D\n * 9. End A\n * 10. Start E\n * 11. End E\n *\n */\n\nexport function walkEntireTree(\n entryToNode: Map<Types.Events.Event, TraceEntryNode>,\n tree: TraceEntryTree,\n onEntryStart: (entry: Types.Events.Event) => void,\n onEntryEnd: (entry: Types.Events.Event) => void,\n traceWindowToInclude?: Types.Timing.TraceWindowMicro,\n minDuration?: Types.Timing.Micro,\n ): void {\n for (const rootNode of tree.roots) {\n walkTreeByNode(entryToNode, rootNode, onEntryStart, onEntryEnd, traceWindowToInclude, minDuration);\n }\n}\n\nfunction walkTreeByNode(\n entryToNode: Map<Types.Events.Event, TraceEntryNode>,\n rootNode: TraceEntryNode,\n onEntryStart: (entry: Types.Events.Event) => void,\n onEntryEnd: (entry: Types.Events.Event) => void,\n traceWindowToInclude?: Types.Timing.TraceWindowMicro,\n minDuration?: Types.Timing.Micro,\n ): void {\n if (traceWindowToInclude && !treeNodeIsInWindow(rootNode, traceWindowToInclude)) {\n // If this node is not within the provided window, we can skip it. We also\n // can skip all its children too, as we know they won't be in the window if\n // their parent is not.\n return;\n }\n\n if (typeof minDuration !== 'undefined') {\n const duration = Types.Timing.Micro(\n rootNode.entry.ts + Types.Timing.Micro(rootNode.entry.dur ?? 0),\n );\n if (duration < minDuration) {\n return;\n }\n }\n\n onEntryStart(rootNode.entry);\n for (const child of rootNode.children) {\n walkTreeByNode(entryToNode, child, onEntryStart, onEntryEnd, traceWindowToInclude, minDuration);\n }\n onEntryEnd(rootNode.entry);\n}\n\n/**\n * Returns true if the provided node is partially or fully within the trace\n * window. The entire node does not have to fit inside the window, but it does\n * have to partially intersect it.\n */\nfunction treeNodeIsInWindow(node: TraceEntryNode, traceWindow: Types.Timing.TraceWindowMicro): boolean {\n return eventIsInBounds(node.entry, traceWindow);\n}\n\n/**\n * Determines if the given events, which are assumed to be ordered can\n * be organized into tree structures.\n * This condition is met if there is *not* a pair of async events\n * e1 and e2 where:\n *\n * e1.startTime < e2.startTime && e1.endTime > e2.startTime && e1.endTime < e2.endTime.\n * or, graphically:\n * |------- e1 ------|\n * |------- e2 --------|\n *\n * Because a parent-child relationship cannot be made from the example\n * above, a tree cannot be made from the set of events.\n *\n * Sync events from the same thread are tree-able by definition.\n *\n * Note that this will also return true if multiple trees can be\n * built, for example if none of the events overlap with each other.\n */\nexport function canBuildTreesFromEvents(events: readonly Types.Events.Event[]): boolean {\n const stack: Types.Events.Event[] = [];\n for (const event of events) {\n const startTime = event.ts;\n const endTime = event.ts + (event.dur ?? 0);\n let parent = stack.at(-1);\n if (parent === undefined) {\n stack.push(event);\n continue;\n }\n let parentEndTime = parent.ts + (parent.dur ?? 0);\n // Discard events that are not parents for this event. The parent\n // is one whose end time is after this event start time.\n while (stack.length && startTime >= parentEndTime) {\n stack.pop();\n parent = stack.at(-1);\n\n if (parent === undefined) {\n break;\n }\n parentEndTime = parent.ts + (parent.dur ?? 0);\n }\n if (stack.length && endTime > parentEndTime) {\n // If such an event exists but its end time is before this\n // event's end time, then a tree cannot be made using this\n // events.\n return false;\n }\n stack.push(event);\n }\n return true;\n}\n"]} |